@startuml
sprite $aftereffects [48x48/16] {
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFF83333EFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFF60000AFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFF200005FFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFD001001FFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFF8007000CFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFF400C3007FFFFFFFFFFDBDFFFFFFFFFFFFFF
FFFFFFFFFFFFF001F8002FFFFFFFFA200005DFFFFFFFFFFF
FFFFFFFFFFFFB005FC000DFFFFFF900000000CFFFFFFFFFF
FFFFFFFFFFFF6009FF0009FFFFFC0000430001FFFFFFFFFF
FFFFFFFFFFFF100DFF4004FFFFF4003EFF90009FFFFFFFFF
FFFFFFFFFFFD001FFF8000FFFFD000CFFFF2005FFFFFFFFF
FFFFFFFFFFF8005FFFD000BFFF8001FFFFF6003FFFFFFFFF
FFFFFFFFFFF3006AAAA0006FFF5000222220003FFFFFFFFF
FFFFFFFFFFE000000000001FFF2000000000003FFFFFFFFF
FFFFFFFFFFA000000000000DFF1000222222225FFFFFFFFF
FFFFFFFFFF50000000000008FF1001FFFFFFFFFFFFFFFFFF
FFFFFFFFFF1006CCCCCC0003FF4000DFFFFFFFFFFFFFFFFF
FFFFFFFFFC000CFFFFFF3000EF90006FFFFFFFFFFFFFFFFF
FFFFFFFFF7001FFFFFFF8000AFE00009FFFFFDFFFFFFFFFF
FFFFFFFFF3005FFFFFFFC0005FF70000256413FFFFFFFFFF
FFFFFFFFE0009FFFFFFFF1001FFF3000000003FFFFFFFFFF
FFFFFFFF9000DFFFFFFFF5000CFFE400000005FFFFFFFFFF
FFFFFFFFECCCFFFFFFFFFECCCEFFFFB76789DFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
}


!define DEV2_AFTEREFFECTS(_alias) ENTITY(rectangle,black,aftereffects,_alias,DEV2 AFTEREFFECTS)
!define DEV2_AFTEREFFECTS(_alias, _label) ENTITY(rectangle,black,aftereffects,_label, _alias,DEV2 AFTEREFFECTS)
!define DEV2_AFTEREFFECTS(_alias, _label, _shape) ENTITY(_shape,black,aftereffects,_label, _alias,DEV2 AFTEREFFECTS)
!define DEV2_AFTEREFFECTS(_alias, _label, _shape, _color) ENTITY(_shape,_color,aftereffects,_label, _alias,DEV2 AFTEREFFECTS)
skinparam folderBackgroundColor<<DEV2 AFTEREFFECTS>> White
@enduml